Game Difficulty completed!!
After two days of thinking, testing and cobinations I finally created simple and - I think - cool game difficulty selection system. In current version (wich I release after few more test) works that way:
#1 Game difficulty has two options, easy (by default) and hard.
#2 Every enemy has one common attack and skill wich are always usable if has enough MP and one, up to three more strongers skills wich enemy will use them if a player decides to play on higher difficulty.
#3 Player on hard level will have limited access to some other implemented game systems, In current release for example, upgrading weapons will be more expensive than on easy level.
#4 Some potions will have weaker effects on hard difficulty.
But before I release an update I need to run some more tests and adjust this modificator. I don't want to make another Dark Souls 3 game, but It has to give a player some challenge, but not so hard making game unplayable.
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