I grew up with 8-bit games, and I never really stopped wanting to make my own. Since I started programming at fourteen, that urge has turned into a small studio of one: pixel-art platformers, billiards, shooters and tools, all written in Delphi and Pascal. Here, those old-school ideas get a fresh coat of paint.
I like games that are easy to pick up, hard to put down, and made with care: crisp pixels, tight controls, a bit of chiptune and just enough challenge to keep you coming back for one more round. Cue Split brings 8-ball and snooker to a tiny retro screen, and Dude's Time is a platformer with a lemon-sized attitude. You'll also find my debut album, Between Reality and Dreams, for those quiet moments between levels.
Next on the list is Spellzone, a classic-style JRPG, and there's always another small idea waiting in the notebook. If you have a bug to report, a suggestion or just want to say hi, drop a comment on any game page. Thanks for stopping by, and see you in the next level!