Spellzone
A downloadable game for Windows
Spellzone is an RPG where the player controls a team of heroes who explore Tulneau Island. While this game uses a standard turn-based battle system, some tactical approaches may be required in order to defeat enemies.
Most in-game action takes place in the forest areas of Tulneau island, but you will also travel through deep underground passages, mines, rural areas, and cities*.
* The cities and rural areas were not available in the initial release (Version 1.0). They were added in Version 1.1.
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Tulneau Island is a land where people travel to with the goal of becoming rich and famous; signing up to various guilds and forming them is a common custom for such ideals. One of such people was Acretia, a very skilled and cold-hearted sorceress, who signed up for a guild managed by Tehrin. She wished to attain greatness beyond human comprehension from doing so.
Tehrin allied with other top-rated guild leaders. They sent her to complete one of the most difficult missions no one has ever completed... However, many years passed since that day without Acretia returning to the guild's headquarters.
Years after that, a highly-praised sorceress, Arvena, noticed a very violent mana flow disturbance; almost every magician on the island is losing their powers and lives from it. Tallanar, the protagonist, however, is unaffected...
He was called to Tehrin's office to discuss the matter. Tehrin asked him to investigate the issue and help save people from death. Tallanar agrees to take this job, but in return asked for the release of his friend, Telthos, from prison. Both heroes travel through the land of Tulneau searching for the person responsible for such mayhem...
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Some necessary technical information:
- This game has an auto-saving feature; it will autosave the game every 2 minutes.
- When you close the game, you can continue the session from the point where you quit. It may be a little buggy, but still works.
- HP, MP, and TP regenerate on a real-time basis!
- Every offensive skill has a 3% probability to instantly kill the enemy. (However, it does not work with both bosses and demi-bosses.)
- If you think that the experience points received per battle are too low, then try to do more exploring; there are treasure chests on the map containing experience points!
- This game is still in the phase of development, so it is likely not all of the things would work or function as intended. I hope to learn what needs to be fixed through replies here and feedback.
- Save files from the demo versions will be compatible with future updates and the full-version release.
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NOTE: The original writing above was written by Soulrender, but then completely rewritten and cleaned up by Kiyasu Oka (kiyasu) of www.kiyasugreen.com. The story-related information on this page is according to the developer's decision; not mine. Whether or not there are story details that "should not" be on a game page, is up to the developer.
Description updated on January 16th, 2022 (Sunday) by kiyasu on both this page and the game's rpgmaker.net page.
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Status | In development |
Platforms | Windows |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Soulrender |
Genre | Role Playing |
Made with | Adobe Photoshop, FL Studio, RPG Maker |
Tags | Fantasy, Funny, Pixel Art, RPG Maker, Singleplayer, soulrender, spellzone |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Subtitles |
Links | Facebook, YouTube |
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Comments
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Sorry I can't give further feedback but I loved the gameplay/mechanics and would recommend this for most people. Nice job!
#1 Perhaps I will add option to play in full screen in launching app - I'm thinking on it for a long time, but there are some advantages for that and disadvantages as well. (But in Game Options there is option to toggle full screen)
#2 Flickering light hmmm, do you suffer on epilepsy by the chance.
#3 Dialog font size seems ok, font style itself is specificaly made for websites or Officce applications, still looking for good looking font for MV.
#4 Thank you for kind words, took me while to make and find these sounds.
#5 Sorry for that, but I'm advocate of free speech and in my game never will be any kind of censorship.
#6 Multiple currency serves as determinant of values of items, but that is more detailed explain in game.
#7 This UI may be nice, but still needs improvements.
#8 Ahh, yes, in game you can use cheats - press tilde button to open input textbox, but list of cheats is small and I want to extend it :)
#9 Splitting game into chapters will help players to controll progress of game - Blizzard did it in Warcraft 3: RoC and TFT.
#10 Ha! looks like we have similar taste in music (Creative Commons FTW! )
#11 Oww, too bad, because you missed best part of game, especially in 4th chapter in elven town.
In overall, thank you for feedback. I'll try to do something about that flickering light and I take some steps to adjust game for people with epilepsy.
Awww, you're so sweet! I hope I didn't come off too nitpicky as I really did enjoy the game!
I'm not expecting you to go change your project. I figured you could just take what you want for future reference...then you just had to tease me with the Ch.4 Elven town. Why? WHHHYYYY?! ;)
To avoid disclosing health issues publicly, I'll just say flickering lights have always given me trouble. I think it's really cool that you want to make the game more accessible. I never expect developers to do that always appreciate it when they do. :)
Hello! Some good news is that for some reason this version was able to download itself on my PC correctly so I could play it. The bad news is that I think it's buggy at being slower than it should be as it was waaay to slow to move the characters. I tried your online version again and the speed is much faster, but I'm still the type of guy who likes to be able to dash in the game I don't know if others feel the same way but that's my first feedback.
Unfortunately my save file keeps getting lost on the online version, but I'm going to try the online version a second time soon and see how far I can get in it. I've only seen the introduction so far, but basically everything is very likeable and enjoyable. You have a good and interesting story from the start and it's fun to interact with objects and get things, I liked the spirit doll battle thing and the skillsets and how you can explore different places.
I don't know if they're optional or not, but it feels that way and is very fun. Mapping is excellent too.
The game is otherwise very beautifully presented and I like the choice of music
Unfortunate that's all the feedback I can give for now, but if I get somewhere with the online version I'll let you know. Good luck with what you add and do next with RPG Maker!
I see you know how to take a good screenshot, don't you? lol
Judging from the screenshots, i think your mapping is decent, but the lighting is really out of place, like the 3rd one, it's really bright to the point it hurts my eyes. And since these are just lighting, so i think you could fix them with ease? Btw, good luck to your project my dude.
These are an old screenshots :) There were some fixes, but the lightning in 3rd Screen remain untouched - It supose to simulate hot summer weather :) But I'll work on it to make it more "friendly" :)
Hey, I got it to work. Unfortunately, my pc couldn't handle it for long. Here's my review of what I did get to play.
The game starts with a choice between easy and hard, no normal. I chose hard because I figured I wouldn't be able to enjoy easy at my skill level, though hard was an intimidating choice as I don't know how hard "hard" really is. The game also lets you skip the introduction if you want. I chose to watch it.
As far as prologue/introductions go, it was done well. The introduction wasn't explaining the world or the characters or the story, it was the story. So, good intro. The actual starting scene, which had the same characters, could use some work. The characters speak with good emotion, and have some differing facial expressions, but their physical avatars in the game are doing nothing. NOTHING! You can do better than that. The same way you displayed emotion in their voice and picture, you can have the characters in game bodies be emotional and move around and react as well.
When the character got up to move around, it became more apparent that the game was lagging. My pc isn't up to par as far as gamers go, and probably due to that, the scene started suffering big slowdowns. I feel that the scene was just a bit longer than a starting scene should be, as far as games that don't have huge budgets go, and the slowdown only made that worse.
I loved all the customization options, and all the preference choices but even though I turned always sprint on, the character was moving way too slowly. Getting through the entire house was a chore at that speed and I was hoping for it to speed up once I got outside.
I did the tutorial battle, which didn't go too slowly, and I noted one interesting thing there. You had the "skill" choice located at the bottom of the selections. Although I could scroll up and wrap around to the bottom, that made me wonder if the skills weren't something that was going to be used often. Instead, attack and guard were the most easily accessible options.
After the tutorial, the character mentioned that they were afraid of heights. I love that! You were weaving information about the character into the game as it progressed, so I as the audience was learning more about him as I played rather than learning everything there is to know about him at once. The mystical objects in the game also had in world/lore explanations for existing. I also loved this, because it made everything seemed like it really belonged and that it was it's own world rather than a computer program. I'm not sure if I agree with the music choice for the start, though. It was too much like skygazing/chill night relaxation for me.
Going outside of the house threw my computer into the mud. It slowed down SO MUCH! I can only guess that this was because of all the effects. The effects were awesome to look at but they were probably what ate up all of my RAM. Not a big fan of that, though it looks good.
The writing needed to be cleaned up. I know it's a translation, but an editor needs to hit that text, hard! I also think that the text could use more space breaks, between sentences, to control the pacing and give it more oomph as you read.
For improvements I would say, if you could find a way to reduce the RAM that's being eaten up, that would be the best thing you could do (then I could play more of the game.) Next would be to add emotion to character avatars as they talk, have their actual bodies do stuff. Also, let the character sprint faster! Please! I'm not sure if that's a problem on better pc's but he moved so slow, does he walk through the whole start? I can be impatient but really I just wanted to get to more of the game! Also, get the dialogue cleaned up.
Even though I didn't get to play everything, I hope my review helps, if even a little!
I still haven't checked your game, I will when I'm done with my game please keep doing what you are doing you really are trying as I've seen so far.
Thank you, so far I didn't do much because of my regular job. I entered moment in my job where there are lot of orders and we are basicly forced to work overtime... I will post some news later if things in my company will change. The weather also isn't helping in making starcatcher... For several days it's extremly hot outside. Yesterday in the morning at 5am it was already 28 Celsius degrees...
Thank you for your rating! And yes I used Khas' Plugin on that game. Please don't say my game is better or something like that I feel really bad when this happens... Your game was really good with a lot of quests and stuff hope you keep it going! Maybe we can make a game together sometime... If I ever have any time again. And about facebook, I don't use it, it's kinda old now isn't it? :d
Hah, actually I don't use facebook - then I take some time and make some communication platform. And making together a game? This is brilliant idea and I cannot wait when I finally finnish my game and we start collaborate with new project. :)
Hi there! I like the looks of your game, it looks good! I wanted to try the demo but for some reason anytime I download it and try to unzip it, it starts to unzip but, then can't unzip the bin file and says the bin file is corrupted, then stops unzipping. For this reason I can't play the game.
Do you know if there is a way around that? Maybe I can download a .exe, or the folder itself instead of a win rar zip? Or maybe something just needs changing and then another version would unzip for me? Thanks!
It might happen that bin is corrupted, but I tested few days ago this archive on my friend's computer and work's fine, sure we had some stress when game didn't launched for short time (~10 seconds) but I noticed his Antivirus (Avast) was checking files, but in the end game launched perfectly.
Because of limitations on itch.io (max 500 files per game) I made online version on indiexpo.net - you can play it online there. I suggest using Opera or Chrome browser for most compability. Have fun :)
Online version is a little bit outdated, but there are not that much differences between this upload and online version. You can check differences on my private development log (latest post)
Please tell me, what archiver do you use? I packed game with 7zip
(I packed it with compression method PPMd)
Ok. For me because it does not fully unzip I can't load game on PC. The archiver I use is winRAR. I also use Windows 10. Maybe that is why?
I will try 7Zip, if it still does not work I will try the online demo sometime soon.
Online demo works for me, but I'll play it sometime soon.
Some gorgeous lighting going on in this game. And so far I like the music.
The translation could use some work but it's understandable. The world is nice to look at and interesting. Pretty nice looking demo. How close are you to finishing?
Pretty far away... Demo contains only one act, where team is gathering. Scenario has in total 10 acts. But for now I'm not making maps or write dialouges. Now I focused on balancing actor classess and enemies. Implementing some new and - I think so - interesting game mechanics. Like this one [ Blindness ]. Yes, I'm aware of my shitty english (it's been many years since I used to speak in english), but I already signed up for some additional english course. Thank you for your interest in my project. I don't know do you like anime or not, but whole game is (will be) made like my favourite anime - The Slayers. One major plot, many side adventures and affairs to solve and all put in black comedy style with some spice of romance. But as I mentioned it all will develop later. What I can say now I work on this project 4 - 5 hours per day (weekends 7 - 9 hours). If you are interested you can check progress at my personal development log. I don't post here (itch.io) much since it's only demo because I want release my game in the best quality I can, considering this is my first serious project.
Awesome! And I do like anime, I'll check out your progress on that dev log
It's a big project and looks like it's going well so far keep it up
Thank you!
If you wish, you can check updated version online on Indiexpo because this instalation is pretty outdated :P